AppLovin Mediation Integration Guide

This guide will instruct you step-by-step on how to set AppLovin live as an Ad Network on the ironSource Mediation platform.

Before You Start
Make sure you have correctly integrated ironSource Rewarded Video into your application.

Step 1. Create an AppLovin Account

  1. Create an account with AppLovin. You can do so here.
  2. Once your account has been verified you can login at their partner login here.

Step 2. Retrieve Your AppLovin SDK/Application Key

AppLovin automatically creates an application in your account after the first Ad Request is made with their SDK in your app, so you don’t need to specifically create one on their Admin site. The App name in your account will be the same as the app name defined in your ironsource.config file (Android) and/or Plist file (iOS).

The next step is to grab your ‘SDK Key‘ from your AppLovin account and add the AppLovin Adapter to your build.

  1. Log in to your AppLovin account and select ‘Get Started’:
    AppLovin integration with Supersonic Mediation - 01
  2. Select the Platform your application is built on:
    AppLovin integration with Supersonic Mediation - 02
  3. On the following page you will see your ‘SDK Key‘ listed:
    AppLovin integration with Supersonic Mediation - 03

With this key in hand, you can easily add AppLovin to your ironSource account.

Step 3. Activate AppLovin on the ironSource SDK Networks Module

There are 2 pieces of data from the AppLovin account which need to be inserted into your ironSource Network Setup Module in order for AppLovin to work correctly in connection with ironSource:

Report Key This is a unique identifier for your AppLovin account, which allows your ironSource Mediation Platform to import performance data from your AppLovin account to use in reporting & optimization.
SDK Key This is a unique identifier for your AppLovin account. This is used by the ironSource Mediation SDK to Init the AppLovin Adapter for your apps.

Once you obtain this information, you must configure the AppLovin parameters in your ironSource Account. By adding the above information correctly, you will be able to take full advantage of AppLovin’s ad inventory and reporting data on ironSource’s Mediation platform.

  1. Report Key

    To find the ‘Report Key’, go to the ‘Account’ tab and select ‘Keys’ from the left side menu.

    AppLovin integration with Supersonic Mediation - 07

  2. SDK Key

    To find the ‘SDK Key‘, go to the ‘Account‘ tab and select ‘Keys‘ from the left side menu.

    AppLovin integration with Supersonic Mediation - 09

 

Configure AppLovin’s Parameters into ironSource Account

  • Once you have both of these parameters, log in to your ironSource account and go to ‘Monetize‘ ➣ ‘Mediation‘ ➣ ‘Network Setup‘.
    ironsource-platform-mediation-network-setup
  • Select AppLovin from the table of Available Ad Networks and enter the AppLovin ‘Report Key‘.
    ironsource-platform-account-settings-appl
  • Select the app on which you’d like to run ironSource’s Mediation with AppLovin.
    ironsource-platform-select-app-on-network-setup
  • Select AppLovin from the Setup list of Ad Networks and click on the Define icon.
    ironsource-platform-define-applovin-on-network-setup
  • Enter the AppLovin ‘SDK Key. Set the status to Active and click ‘Save’.
    ironsource-platform-app-settings-appl
  •  You will then see AppLovin as Active for Mediation on your Setup Dashboard.
    ironsource-platform-active-ad-units-appl
  • New! Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed and No Response. Double check your integration and the information you entered above; then click ‘Retry‘ until you see ‘Verified’.

Step 4. Add the AppLovin Adapter to Your Build

Unity Plugin (Android Integration)

  1. Download the AppLovin Unity Package:
    Import the IronSourceAppLovinAdapter_[version].unitypackage to your Unity project. You can find the latest AppLovin Unity Package here.
  2. Add the AppLovin files to your Unity project:
    1. To add the adapter, simply double click on the IronSourceAppLovinAdapter_[version].unitypackage and add all files to your Unity project.
      Note: If you are upgrading from a previous version, please remove AppLovin.x.x.x.jar from Assets/Plugins/Android/IronSource/libs.

  3. Update AndroidManifest.xml
    Manifest Permissions:
    Add the following activities inside the <application> tag: 

    <uses-permission 
    android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18"/>


    Manifest activities:

    Add the following activities inside the <application> tag on your manifest:

    <activity
    android:name="com.applovin.adview.AppLovinInterstitialActivity"/>
    <activity
    android:name="com.applovin.adview.AppLovinConfirmationActivity"/>

 

Unity Plugin (iOS Integration)

  1. Download the AppLovin Unity Package
    Import the IronSourceAppLovinAdapter_[version].unitypackage to your Unity project. You can find the latest AppLovin Unity Package here.
  2. Add the AppLovin files to your Unity project
    To add the adapter, simply double click on the IronSourceAppLovinAdapter_[version].unitypackage and add all files to your Unity project.
    Note: If you are upgrading from a previous version, please remove AppLovin.x.x.x.framework from Assets/Plugins/iOS/IronSource.

Our Unity Plugin adds the necessary frameworks automatically to your Xcode project.

Step 5. Configure Rewarded Video in Applovin’s Admin

Once the AppLovin Adapter has been added to your build, you need to enable the Rewarded Video functionality in the AppLovin Admin.

  1. In the AppLovin Admin, go to ‘Manage Apps’  and select the specific app you want to configure:
     Supersonic Mediation integration with AppLovin Overview
  2. Scroll down to the ‘Rewarded Video’ section and set the following toggles:
    1. Frequency Capping – Do not frequency cap Rewarded Videos
    2. Virtual Currency Details – The ironSource Mediation Adapter will set this, so you can leave the default values
    3. Display Pre-Video Modal – NO
    4. Display Post-Video Modal – NO
    5. Callback Options – Client-side callbacks only
       Supersonic Mediation with AppLovin integration
  3. Once finished hit ‘Save

Verify Your Ad Network Integration

  • Verify your ad network integration with our Integration Helper. The ironSource SDK provides a tool to ensure you’ve successfully integrated our SDK as well as any additional network adapters.
  • Manage the debug logs for your integrated mediation ad networks with this boolean

    IronSource.Agent.setAdaptersDebug(true);

    When set to TRUE, this line of code will enable debug logs to help you troubleshoot issues with all of the mediation ad networks that permit to do so.  Remove this code before your app goes live with our ad units! Supported for SDK versions 6.5.2 and up. 

 Note: if you are using Facebook Audience Network’s server-to-server callbacks and are leveraging the DynamicUserID parameter to verify AdRewarded events, you will see this parameter reflected in their server-side callbacks. In addition, you can also see this parameter in the ironSource server-to-server callbacks.

Done!
You are now all set to deliver AppLovin Ads within your application!


What’s Next?

To leverage additional ad networks through ironSource Mediation, integrate the adapters and follow our integration guides.